I got a bit lazy last week and didn’t have anything to go along with the Mega Man retrospective. So to make up, I bring you…another Mega Man game? Well, this one is a little different. Before I start, though, I want to give a shout out to the Mega Man Wiki, which I’ve been using as a source for info on all the Mega Man games. That site has information about these games, even the ones I’ve played, that I never noticed or even knew about.
Mega Man: The Wily Wars was a game for the Sega Genesis. I’m using a Mega Drive box art because the game never saw a cartridge release in North America. Instead, it was released on the Sega Channel. It was, however, released on a cartridge in Japan and the PAL territories.
Wily Wars features the first three Mega Man games remade in 16-bit graphics with updated audio. For the most part, the games remain faithful to their NES counterparts (at least the Japanese versions), but there are some differences. In the first Mega Man, if you’re still invulnerable after being hit, you can’t be killed by spikes like you could in the NES original. The rate of fire was altered, and there is a slight pause after using certain weapons and items in the second and third games. Wily Wars also has a lot more lag, especially in the battle against the Yellow Devil in the first and third games and the Wily Machine from the first game.
Probably the most notable difference isn’t actually a difference at all. All sprites in the games were redrawn. Mega Man and the master robots were made taller, and given extra frames of animation. The sole exception to all of this is Proto Man. He’s the same size as his NES sprite and has no extra animation frames, but does appear to have a nicer, 16-bit color pallet. As a result, when he’s seen next to Mega Man, he sticks out like a sore thumb. A full list of differences can be found on the Mega Man Wiki.
Wily Wars also has a save feature, which is helpful. However, it should be noted that the type of save it uses is very uncommon and most Genesis emulators don’t support it. (I am in no way advocating piracy. I’m just giving the facts.) With the save feature, however, means that the password systems from Mega Man 2 and 3 are gone.
But the best part about Wily Wars, and the reason why it’s worth playing, is the Wily Tower. It’s only available after you beat the original three Mega Man games. There are only three master robots in Wily Tower, but it also has the best feature of any Mega Man game ever. You get to pick up to eight weapons and three items from the first three games. As far as I know, this is the only Mega Man game where you can mix and match weapons from multiple games however you want. And you’re able to do this before each level, including each Wily Castle level. Sadly this option only exists in Wily Tower, which is a huge bummer. It should be noted that Hyper Storm H., one of the Wily Tower master robots, is the first Mega Man boss (out of the original and all the spin-off series) to feature more than one life bar. However, hit him with his weakness, and he falls as quickly as any other boss.
If you live in North America, you may not even know this game exists. Which is a shame, as it’s actually quite good. I only recently discovered this game, myself, so I haven’t had a whole lot of time to play it. But it’s probably one of the best in the Classic series, if only for Wily Tower.