Video – AWESOME New Machete Theatrical Trailer

This is the SECOND (though technically third if you count the Grindhouse one) trailer for Robert Rodriguez’ manly ass movie – Machete, coming this September, starring Danny Trejo, Robert De Niro, Jessica Alba, Don Johnson, Steven Seagal and much more! I’m excited for this one and am certainly going opening night.



Redemption: Thoughts on Kane’s shocking World Title win

If you would’ve told me anytime after 2004 that Kane would be the champion of the world, I would’ve thought you were insane.


It was unarguable that in the fall of 2002 in WWE, nobody other than Brock Lesnar was hotter than Kane. After a change in gimmick and a streak as a true monster, Kane was thrust into a major main event angle with Triple H. As with many Triple H victims of the time, Kane was embarrassed, pinned, and left for dead by the Game. He was made the centerpiece of the infamous “Katie Vick” angle, which was one of the most uanimously hated storylines in the history of WWE. In 2003, WWE attempted to refreshen his character by unmasking him and turning him heel, which worked for about a year until he was thrust into yet another ridiculous storyline where he was turned face yet again and defended his aborted baby fetus from a woman whom he raped to impregnate (and you wonder why people hate wrestling.)


Smackdown had been almost single handedly built around Kane for the past few weeks, so in reality it isnt as if this could not be telegraphed, but it seems just so bizarre after the face. Kane was the stalest character in WWE for years, quite often filling the gatekeeper role (losing to the up and coming guys and having TV main events), and now he’s become the only man other than Big Show to hold the WWE, World, and ECW titles. WWE did a commendable job in making us care about Kane in 2010 moreso than ever in half a decade, with his winning of Money In The Bank and his cashing in on a beaten up Rey Mysterio realistic (and also smart because the insider fans feel Rey is as stale if not moreso than Kane).


It is more than obvious to me that Kane winning the World Title in 2010 has absolutely nothing to do drawing power and everything to do with the company wanting to thank Kane for 15 years of hard work and service. It’s odd because Kane winning is essentially a TNA move – giving the title to a long-time stale star rather than an up-and-comer – but I suppose with Raw having Sheamus as a figurehead, giving a veteral the “other” title is not only forgivable, but intruiging. I don’t see him having the title for long, perhaps losing to Undertaker as early as Summerslam (which I don’t WANT to see nor do I think they should do due to Taker’s limited schedule). But regardless of what happens, WWE’s first Money In The Bank PPV will always be remembered as the KANE SHOW from now on and forever.


Listen to QCW Wrestling Radio tonight at 11:30 after Raw right here on SuperfriendsUniverse.com as the boys recap the PPV, the shitty TNA invasion, Raw and much more~!



DVD of the Day: Live and Let Die (1973)




Live and Let Die


A man comes. He travels quickly. He has purpose. He comes over water. He travels with others. He will oppose. He brings violence and destruction.


The Stats:


The Director:  Guy Hamilton
The Cast:  Roger Moore, Yaphet Kotto, Jane Seymour, Clifton James, Julius Harris
Release Date: 1973


The Plot


James Bond’s mission:  take down a powerful heroin drug lord with a complex world-wide network, psychics and voodoo at his disposal.


The Lowdown


Unlike previous DVD of the Day entry, Licence to Kill, Live and Let Die is pure and utter campy goofiness.  And you know what?  Ain’t nothing wrong with that.


Each and every Bond, from Sean Connery to Daniel Craig, has given their own spin and interpretation on the character.  Roger Moore is no different.  Moore’s take on the character is someone with kind of a dark sense of humor, but ultimately all of the Moore Bond films are a little silly and a little campy.  This being the first of the 7 times he played the character, the camp isn’t quite as over-the-top, but it’s still there.


I mean, come on… the 70s was full of Blaxploitation films like Shaft and Superfly, and for some reason, someone at MGM thought it’d be a good idea to make a Bond Blaxploitation film.  The results are kind of hilarious, with the word “Honky” being tossed around like it was going out of business, a voodoo witch doctor, and James Bond running around Harlem… how could you not love this movie?


Live and Let Die marks the beginning of the Moore era.  A lighter, campier, goofier Bond.  But hey, it’s still James Bond.  You still get cool car chases, explosions, hot women and lots of bad guys getting shot.  At the end of the day, isn’t that all you really need from a Bond movie?

DVD of the Day: The Wild Bunch (1969)





The Wild Bunch

We’re not gonna get rid of anybody! We’re gonna stick together, just like it used to be! When you side with a man, you stay with him! And if you can’t do that, you’re like some animal, you’re finished! *We’re* finished! All of us!



The Stats

The Director:  Sam Peckinpah

The Cast:  William Holden, Ernest Borgnine, Robert Ryan, Edmund O’Brien

Release Date:  1969



The Plot

An aging band of outlaws look for one last big score, but when one of their own gets captured by a corrupt Mexican general, they have to decide what’s more important: money or loyalty.


The Lowdown:

Don’t let the fact that this is an “old” western fool you.  This movie is fucking awesome.  You want violence?  This movie pushed the limits of what you could show in movies.  In 1969, the “R” rating was practically a brand new way of rating movies, and brother, did this film take advantage of it.


Violence.  Hookers. Gun fights. Swearing.  It’s got it all.


If you’re a fan of John Woo movies, you owe it to yourself to watch The Wild Bunch.  Woo was heavily inspired by Sam Peckinpah, and you can tell easily with this film… especially the action sequences.  Peckinpah has a way of shooting violence as if it’s a symphony.  There’s a kind of poetry to blood squirting out of a Mexican’s chest.


Yeah, it’s a western. But it ain’t your daddy’s western.  The Wild Bunch, quite frankly, are a band of degenerate outlaws.  They booze it up, whore it up and shoot it up.  When a big score goes bad, they decide on one final big score.  There’s a catch though when one of their gets captured by General Mapache over a personal vendetta.  The four gunslingers can just take their money and walk away.  But instead, loyalty trumps all.  The shot of these four bad asses marching into town to get their friend back sends chills up your spine.  You just KNOW that some serious shit is about to go down.  And boy does it ever as the Wild Bunch damn near take out half of Mexico.


Hell, this film is worth watching for the last 10 minutes alone.  The gunfight between the Wild Bunch and the Mexican army is one of the most violent and kick ass action sequences ever filmed… especially when you consider that it’s 40 years old at this point.


Watch this movie.




Video – The 2010 Wake Up Show Anthem w/ Kam Moye, Crooked I, Rza, Ras Kass, B-Real & More…



I meant to post this about a month ago or so when I saw it, but maaaaaaaaaaaan is it dope. There’s no question Kam Moye completely kills this shit. This is such a posse joint. Enjoy.





Final Fantasy XIII review

Final Fantasy XIII logo

Final Fantasy XIII
Published and Developed by Square Enix
Platforms: PlayStation 3; Xbox 360


Final Fantasy XIII is the latest in the storied Final Fantasy series of Japanese Role-Playing Games. If you’re a gamer, or know someone who is a gamer, chances are you’ve heard of Final Fantasy. I played this latest installment on the PlayStation 3. Does this game live up to the epic pedigree?

GRAPHICS: Starting with the seventh game, the Final Fantasy series has been all about flashy visuals. Sometimes I wonder if Square Enix places a higher standard on graphics nowadays than anything else. Needless to say, Final Fantasy XIII looks beautiful. That is, once you get beyond the claustrophobic corridors. Other than the lush, open areas later in the game, there isn’t a whole lot to see. You walk around in various metal environments, which look nice in their own right, but aren’t spectacular. The areas covered in crystal, however, look great. And once you get into the more natural environments, the beauty of the game starts to shine.

Enough about the environment. The characters look good, as is typical in Square Enix games. There are some pre-rendered cinemas, and while you can generally tell when they start, the in-game models are almost as good. Maybe when Final Fantasy XV comes along, Square Enix can finally retire the pre-rendered cinema. Though I don’t see that happening, honestly.

The user interface is decent. It does its job and doesn’t get in the way much. The battle effects are nice, but you might not notice them a lot. Finally, at several points in the game I found myself utterly clueless as to what was happening in a cut-scene. The camera shakes wildly all over the place, they cut between angles frequently, and I often have no idea what I’m seeing. More often than not I had to consult the Datalog to know exactly what I just witnessed.

Pretty environments, nice characters, but far too much shaky cam in the cut-scenes. 8/10

SOUND: It’s pretty good for a Final Fantasy game. But where the hell is my victory fanfare? The one I’ve heard since the series began? Instead I get this super lame jingle to let me know I won. What the fuck? Now I haven’t played Final Fantasy XII, so I don’t know if that’s the game that murdered the victory fanfare, but that’s just pathetic. That was one of the staples of the Final Fantasy series. Hearing that fanfare brings back fond memories of the series. Replacing it after such a long time is just ridiculous.

The voice acting is good, I guess. The sound effects are good. Pretty much everything else is okay. I just didn’t pay much attention to the quality of everything else because I was too busy raging over the victory fanfare.

They replaced the victory fanfare! 0/10 (yes I can be petty)

STORY: The quality of the stories in Final Fantasy, especially since number seven, is debatable. The story in FFXIII is decent, but it seems all too familiar. It doesn’t help that the story doesn’t pick up until at least ten to twenty hours in. The absolute worst part of the story is the Datalog. To fully understand what the hell is happening, you need to reference the Datalog every time something is added, simply because it will tell you things that the game doesn’t show you in a cut scene. It comes off as a crutch Square Enix uses far too often. You’ll see a cut-scene where the characters interact, and then the Datalog will give you insight on their personal motivations and what they thought about during the scene. Things that you either have to pay close attention to know or that are simply not alluded to at all.

Another annoying part about the story, which is another crutch Square Enix used, was the scene where the party members act all emo and angsty, then one of them gives a pep talk about hope (the concept, not the character) and how everything will be just fine. They repeat this scene ad nauseam. I think every character had their time to give the pep talk, but Hope (the character) gave the pep talk the most. It got really bad when every few cut-scenes featured this speech, and I just wanted the twats to shut up.

An all too familiar plot that takes a long time to get good, and the annoying twats that tell it. 6/10

GAMEPLAY: While the story can take ten to twenty hours to finally start making some sense, the tutorial takes almost as long. I know many games introduce mechanics later on in games and then offer tutorials on how to use it. But Final Fantasy XIII continuously introduces new mechanics every hour or two for the first fifteen hours. And then suddenly the tutorials stop, and that’s when things start getting good. I can understand not wanting to bog down the player with a ton of different gameplay facets, but maybe you shouldn’t have so many to start with.

Eidolons, this game’s version of Summons, are pretty much useless. Unless you’re about to die and don’t have any medics, which is virtually impossible. MP is non-existent, and all actions (magic, attack, etc.) take up portions of your Active Time Battle gauge. This means magic is free. So if you have two medics in your party, you can heal your group almost instantly and with no penalty. But only once you gain access to the Paradigm system. Before then, you’re stuck with Potions. And I need to mention that Potions, the only healing item that I ever saw in the game, become virtually useless about five hours in or whenever the Paradigm system kicks in. Sure, Potions heal everyone at once, but they heal such a tiny amount that it’s not really worth it once your HP goes above 600.

Another useless feature introduced late in the game is the ability to train any party member in any Crystarium role. This sounds great, but in practice it isn’t worth it. You’re much better off using your Crystarium Points to keep building your existing roles than trying to teach new ones. The roles that a character don’t start off with have a bare minimum amount of abilities (a fraction of what a native user gets) and cost extreme amounts of CP.

Overly complicated mechanics, some of which are useless, and a tutorial that never ends. 7/10

OVERALL: Flashy graphics, an okay soundtrack, a been-there-done-that story, and uselessly complex gameplay make for a decent Final Fantasy but far from great. 7/10

A Note about our Server Issues

My deepest apologies about the site being down for so long today. We were simply updating the servers in anticipation for tonight’s big Superfriends show so that the site will not crash due to high volume.

Superfriends WILL air tonight. If you are having trouble, please go to blogtalkradio.com/Superfriends at 10PM Eastern and we will be there.