Hey guys, I’m back! In text form! Yeah, the YouTube thing kind of turned into a bust. In all, things sort of went downhill in my real world starting in August, which was even before I tried the YouTube thing, but I won’t get into any of that. 2017 was one crazy year, and I thought I would go over some of it. Think of this as a year in review, thus the title of this article.
Oh, before I get into the good stuff, I started a Ko-Fi page! Now, for those unfamiliar with Ko-Fi, it’s a relatively new service where creators or content providers can sign up and receive donations. All donations go directly through PayPal, meaning Ko-Fi doesn’t take a cut. All money goes to the creator, minus PayPal’s standard fees. I thought I’d give it a shot and see if any of you fine people are willing to give me some extra money for my work.
So, if you’re feeling generous, you can click this link and “Buy me a Coffee.”
Okay, enough shilling. Onto the year in review.
January was kind of boring, as it usually is. Nintendo did a Nintendo Direct presentation for their new Switch console, and Overwatch had their first Chinese New Year event, which introduced Capture the Flag as a new game mode. January is always sort of a tough month for pretty much any media, as it’s right after the big holiday season and everything and everyone are sort of winding down from all the excitement.
February was also kind of blah. There was the Ghost Recon: Wildlands beta, which I participated in but never reviewed on this site. Why? I wasn’t that big of a fan of the game, and there wasn’t enough to really say, good or bad. The full game has been out since March, so if you had any interest in it, you’ve probably played it since. But for me, the beta was just meh.
March saw the release of the Nintendo Switch, along with Legend of Zelda: Breath of the Wild. And people went nuts. As of the beginning of December, the Nintendo Switch has sold 10 million units. That’s about on the same pace as the PlayStation 2. It has already eclipsed the Wii U’s entire lifetime sales. I got one for Christmas, and I have to say, the ability to play it on the television like a traditional console or switch it to a portable system is a brilliant idea. I can take console-quality games out of my bedroom and play them in any room of the house. In more comfortable seating arrangements, too.
March also saw the announcement of Fire Pro Wrestling World, which came out in Early Access in July. It exited Early Access on December 19th. I did a review of the game, as well as other Fire Pro games I’ve played, earlier this year. Needless to say, the game is excellent for simulating AI matches. It’s pretty good for playing matches, too. Also in March was Mass Effect Andromeda. I played the prologue and what I assume would be considered the first act. It’s a pretty good Mass Effect, but I suppose I didn’t get far enough to see what got fans all up in arms. Unfortunately, fan backlash and less than stellar sales of the game made EA put the series on the back burner. Which is a real shame. I love Mass Effect, and I’d hate for it to go away just because of a misstep or two.
April seemed largely uneventful, except for the Uprising event in Overwatch. That event was quite fun, and it was interesting to see some of the story of Overwatch play out in the actual game instead of exclusively in comics and animated shorts. May had the Overwatch Anniversary event, which was underwhelming for the most part.
June had E3, which was interesting to say the least. Mr. Eddie and I did a two-hour audio podcast recap of the event. I had a lot of fun recording that with Ed, so I’d say that was a big plus. July had Fire Pro Wrestling World, which I discussed earlier. Also in July was Netflix’s anime-inspired adaptation of Castlevania. Amazing first season, which was sadly only four episodes. 2018 will see the second season, and hopefully we won’t have to wait too long. Netflix hit it out of the park with that one.
August had Sonic Mania, which was a fun homage to the 16-bit Sonic era. Other than that, Overwatch added the Deathmatch and Team Deathmatch modes in August. Those modes are great fun. In fact, Deathmatch is the main mode I play whenever I open Overwatch these days.
In September, I tried my hand at YouTube. It went okay, but it just wasn’t my thing. I did a video on the Star Wars Battlefront II beta in October. In the middle of the month was WWE 2k18, which I also did a video on. WWE 2k18 just didn’t evolve enough, and with Fire Pro Wrestling World providing a better experience, WWE 2k18 became the first mainline WWE game I haven’t owned in a very long time. The end of the month saw Assassin’s Creed Origins, which was a really fun and interesting game at the start, but then real life happened and I lost my mojo and my interest in the game waned. Which kind of sucks, but it was a rental, so it’s all good.
November had the full release of Star Wars Battlefront II. They removed the microtransactions, making the game a lot less pay-to-win. Yay! The game still has flaws, of course. But it’s better than bad, it’s good. (Ten points for getting that reference.) The campaign is a bit on the short side, and it features a “twist” I hoped it wouldn’t, but it’s a nice story all told.
December had Christmas, which is when I got the Nintendo Switch along with Splatoon 2 and Super Mario Odyssey. Those two will hopefully be my next two columns, so I’m going to stay quiet on those for now.
At some other point in the year I bought Undertale on the PS4, to see what all the fuss was about. Apparently combat is like a bullet-hell shooter, which I’m awful at. I thought a pacifist run would avoid that combat system, but no such luck, at least not the first time around. I also bought Night in the Woods. That one is a really strange and interesting game. I didn’t get too far in it, but there was a content update a week or two ago, and they suggest people start a new game if they have one in progress. So, I don’t know when I’ll get back to that one.