Hey guys. I don’t really have anything new to write about in this week’s Ramblings, but instead of leaving you guys without anything fresh, I thought I’d give a few updated thoughts on things I’ve covered in the past. So let’s see where things take us this week on Ramblings.
First off, I got Pokkén in the mail from Gamefly on Monday. I haven’t played it yet as of this writing. I just haven’t gotten around to it. I’ve seen it played on Twitch, and it looks like a decent fighting game. I just wonder how it is. I had to mention it, though, because of Big D’s tweet I have shown above. Sorry, Danny. 🙂
Anyway, Japanese. I tried out Renshuu’s Kanji study section, as I had been focusing on vocabulary for a while now and I figured I’d give the Kanji quizzes a shot. They’re far better than the ones on Memrise. I don’t know if Memrise has introduced more quiz variants or not in the couple years since I’ve last used the site, but Renshuu’s Kanji quizzes are pretty darn neat. I can’t really explain all the types of questions, but there’s a nice variety, and it seems like you have to take each quiz multiple times to really get all the questions for each Kanji. Well, that could be said about the vocabulary section, as well. The site only seems to be set to review your weaker words instead of everything. Which is nice, and there’s nothing stopping you from re-doing the quizzes for a refresher yourself, I just kind of wish it rotated everything once in a while.
On the Linux front, I’m still liking Sabayon, though a few of the annoyances remain. While it’s happening less frequently than it did at one point, it still sometimes crashes during the shutdown process. It unfortunately happens after the system logs are closed, so there’s no real record of the crash, unless the Sabayon logo doesn’t show up, in which case I get the raw terminal output during the shutdown process. That might help, but it can scroll by so quickly that I can’t read it all, but it seems to be something related to USB.
Broforce came out on the PS4 at the beginning of March. And it’s free for PS+ subscribers until the end of the month. I managed to get further in the PS4 version than I did on the PC version (which I reviewed in December), but I attribute that to having more drive to play console games than PC games. When I’m on my computer, I don’t really think of playing games all that often. And when I do, my consoles and TV are right next to me.
But anyway, Broforce is still awesome. It’s the perfect parody of ultra-macho patriotism that embodies a good chunk of the US, and is especially seen in American action movies. It’s a somewhat silly game that just oozes parody from every pore, and that’s why I like it so much. If the game took itself seriously, I might not like it as much. But it really doesn’t. It’s so over the top and fun that I can’t recommend it enough.
A lot of games I got last year have fallen victim to “the next big thing” as far as my playing them is concerned. Fallout 4, Star Wars: Battlefront, Metal Gear Solid V: The Phantom Pain, I could go on. With Fallout 4, there’s a bit of a mental block for me, in that I really don’t want to build up and take care of Sanctuary. I just want to finish the story, and not care about that town at all. Battlefront got a little too tiring too quickly, I’ll admit. I don’t know what can really be done in a shooter to make it less tiring, though. I mean, I can play Attack/Defend on Dustbowl in Team Fortress 2 all day long (a game I haven’t played in over a year, admittedly), but Battlefront is just a little underwhelming. I think it’s the lack of a class system, maybe. In a game like TF2, I can play as a different class every now and then and get a different play style and strategy, whereas Battlefront just lacks the character variety. You find what works, and stick to it instead of trying anything fresh, and that gets boring.
As for The Phantom Pain, I really enjoyed the game, and I love Metal Gear. That said, I ran into a side-op I just can’t manage to complete, and that really bummed me out. Sure, it’s a side-op, and I don’t need to do those. I got to the point where I can go into Africa, but I haven’t done any missions there yet. I still have one story mission left in Afghanistan that I want to complete before moving to Africa, so there’s that. Honestly, I really should get back to that game. But the release schedule is starting to pick up now, and I don’t know when I’ll be able to play it.
Speaking of the release schedule, I thought I’d give some insight into what games I plan on covering for you fine folks in the next few months. Of course I have Pokkén in my possession, thanks to Gamefly. I plan on reviewing that for next week. After that, I hope to try The Legend of Zelda: Twilight Princess HD. I have the original GameCube version still, and it’s my favorite Zelda game ever. Seeing it in HD should be a treat. Doom is next in line. I got into the Alpha test for Doom, but I wasn’t able to connect to any match. So it went unplayed. I’ve never been big into the Doom series, but I’m still willing to give it a shot.
Mirror’s Edge: Catalyst and Overwatch come out the same day in May. ME:C is supposedly a reboot of Mirror’s Edge, which is weird because you usually reboot something after a few sequels. Catalyst is literally the second game in the series, yet they’re rebooting it already. Whatever. I liked the first Mirror’s Edge, and I’m sure this will be good, too. I hope. Overwatch seems like Blizzard’s attempt at Team Fortress 2, and it looks really nice. They have a ton of characters, though, which worries me as far as balance issues are concerned. What I saw of the first beta makes it look fun, and it’s coming to the PS4, which means I can play it. So that’s nice.
No Man’s Sky is set for June, or at least that’s what Gamefly says. They would know better than I, honestly. It’s a pretty neat looking space and planet exploration game. I’m willing to give it a try. Why not? Then there’s Deus Ex: Mankind Divided in August. I loved what they did with Human Revolution, so I can’t wait to see what happens with Adam “I didn’t ask for this” Jensen. Oh, and Mighty No. 9 should hopefully be out during the Spring. “Hopefully” being the key term. The reason for the last delay is that there are bugs with the online component, and with so many platforms, it seems like they’re having difficulty fixing all the related bugs on every system. Makes me kind of wish they would go ahead and release the game as is and just patch the bugs as they go along. Seems to be the MO of game developers these days. But I respect wanting to release a game with as few bugs as possible, if any at all.
That about does it for me this week. As always, you can contact me at firstname.lastname@example.org.