Retromancers – NES Longplay GOONIES II Pt 7 – Under the Bridge

It’s time to head Under the Bridge with Anthony Kiedis for some more Goonies 2! This episode we encounter some chesty old ladies, go under the bridge Red Hot Chili Peppers style to draw some blood, and find another Goonie!

Game: The Goonies II / Goonies 2
System: Nintendo Entertainment System (NES)
Publisher: Konami (1987)

Retromancers – NES Longplay GOONIES II Pt 6 – Sweep the Leg!

Sweep the Leg Johnny, Cobra Kai style! The Goonies 2 adventure continues; this episode we take a trip to Ziggy Piggy’s from Bill and Ted’s, acquire diving suit / raincoat combo, and get some advice from Rocky Balboa. It’s also starting to get a little Bombspicious up in here, am I right?

Game: The Goonies II / Goonies 2
System: Nintendo Entertainment System (NES)
Publisher: Konami (1987)

Retromancers – NES Longplay GOONIES II Pt 5 – Soul Glow!

It’s time let your Soul Glo, Coming to America style!  The Goonies 2 adventure continues; this time we get some Red Vines, kiss the converse with Sho’Nuff, and talk some more Goonies related mythology.

Game: The Goonies II / Goonies 2
System: Nintendo Entertainment System (NES)
Publisher: Konami (1987)

Retromancers – NES Longplay GOONIES II Pt 4 – Central Air!

No pleasure, no rapture, no exquisite sin greater… than central air!  The Goonies 2 adventure continues; this time we name drop The Last Dragon, retrieve a Goonie, and get a browns helmet!

Game: The Goonies II / Goonies 2
System: Nintendo Entertainment System (NES)
Publisher: Konami (1987)

Retromancers – NES Longplay GOONIES II Pt 3 – Castle of Illusion!

It’s time to step up the flavor, with some whale cancer — F’ Yeah!! This time we deal with arachnophobia, chill with eskimos, and play some multidirectional ultimate frisbee! Oh, and we get some glasses too, so that’s pretty cool.

Game: The Goonies II / Goonies 2
System: Nintendo Entertainment System (NES)
Publisher: Konami (1987)

Retromancers – NES Longplay GOONIES II Pt 2 – The Kid in the Helmet!

Oh my god, the kid in the helmet! Our Goonies 2 journey continues; this time we get a transceiver, drop some mythology, and brutalize an old lady to get a candle — Ouch! What do you do!?

Game: The Goonies II / Goonies 2
System: Nintendo Entertainment System (NES)
Publisher: Konami (1987)

Retromancers – NES Longplay GOONIES II Pt 1 – Startropics and Dinosaucers!

This is our time down here! New videos every Wednesday until the game is complete. Join us as we journey through the classic NES game Goonies II — this time we begin searching for Annie and the Goonies in the Fratelli’s restaurant mansion, and reminisce about 80’s pop culture on our way to save Goonie number 1!

Game: The Goonies II / Goonies 2
System: Nintendo Entertainment System (NES)
Publisher: Konami (1987)

 

Shall We Play A Game #6: Simon’s Quest Redaction

Castlevania is a classic NES and SNES series that many old school gamers hold in high regard. The original Castlevania helped set a standard for side scrolling action games and even today remains fun and insanely challenging. Castlevania 3 was even better, adding different routes to take and different characters to play as and making the gameplay somehow even more difficult. Super Castlevania 4 for the SNES with it’s greatly tightened controls, great graphics, and interesting gameplay is considered by many to be the best of all the pre-Playstation Castlevanias.

Then you have Castlevania 2: Simon’s Quest. This game is considered the black sheep of the Castlevania family. Clumisly mixing RPG elements to the Castlevania engine this game is typically considered the worst of the entire series, many saying it’s even worse than the N64’s abominations. Some however have felt that inside Castlevania 2 there’s a good game trying to get out. This lead to one person, TheAlmightyGuru to create a fanmade version of Castlevania trying to fix many of it’s issues. It’s this game, Castlevania 2: Simon’s Quest REDACTION that I’m taking a look at today.



The FBI denies all knowledge of this game’s existence

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Classic Gaming Retrospective – Mega Man 6

Mega Man 6 box art
Mega Man 6 was the last Mega Man game on the NES. Oddly this game was not published by Capcom in North America. Instead, Nintendo themselves picked up the publishing rights.

The story of the game is as follows: The mysterious Mr. X has organized a worldwide robot competition. Robots from all over compete. Once the tournament was down to eight, Mr. X reprogrammed the robots and set about on a plan to take over the world. Of course Mega Man defeats Mr. X who reveals himself to be Dr. Wily, and then Mega Man has to defeat him again.

This game has, in my opinion, some of the worst robot masters in the Classic series. The last three games started the decline, and I think Mega Man 6 is the worst. I can understand that the robots are supposed to each represent a different country and all, but it’s just a bit absurd. Centaur Man? Really?

Also, the Rush items from the past games are replaced by the Rush Adapters. When Mega Man selects an Adapter, he and Rush fuse, granting Mega Man extra powers. One Rush Adapter gives Mega Man a limited use jet pack. Flying uses up the energy bar, but standing on ground refills it very quickly. The other Rush Adapter lets Mega Man fire a rocket fist when his Mega Buster is fully charged. This fist can break walls and do some extra damage.

It’s the third game in a row with the fake villain concept. It’s a good thing that after this, they took a break from the idea for a couple games. It would have gotten far too old. I know I shouldn’t pay much attention to the story in a Mega Man game. I’ve had many discussions with Superfriend Ed DiFolco about game series that use the same basic plot for each entry (like the Super Mario series), and the discussion always comes down to whether or not the games are fun.

Mega Man 6 is a fun game. All of them are. But the glorious shine of the second casts a shadow on the others. Yeah, I hype up the second game a lot in these things. But Mega Man 2 deserves it.

Classic Gaming Retrospective – Mega Man 5

Mega Man 5 box art
Now we come to Mega Man 5. The story involves another fake villain. This time, Proto Man (aka Blues) has apparently gone evil. Once you battle through Proto Man’s castle, you confront him, only to have the real Proto Man come in and reveal Wily’s deception. Before Mega Man starts his adventure, though, Dr. Cossack shows his appreciation for the events of the previous game and helps upgrade Mega Man’s Mega Buster.

This game introduces Beat, if you can find the letters MEGAMANV (or MEGAMAN5 in the Mega Man Anniversary Collection). Beat has its own weapon energy and can be summoned to attack any enemy on the screen. Oddly it’s also the weakness of Dr. Wily’s Capsule at the end of the game.

It’s another solid, if unremarkable, Mega Man game. Not a whole lot has changed from the fourth game. Eight new robot masters, each group less spectacular than the last. There is one thing I hate about Mega Man 5, and that is the enemy damage and destruction noises. As far as I can tell, this is the only 8-bit Mega Man game to have different noises whenever an enemy is damaged or destroyed. All other 8-bit (or mock-8-bit) Mega Man games have the traditional sounds. I have no idea why it was changed in this, but I hate it. The sound effect makes me cringe when I watch a video of this being played. As you might have picked up from my Final Fantasy XIII review, I’m not fond of games changing traditional sound effects or music.

All in all, this continued the steady decline of the Mega Man series. Yes, the games remained solid, but they never really recaptured the greatness of Mega Man 2.